First is an interview given to RaygunRevival.com [link]
as they featured my work for the cover of the #47 issue of the magazine.
It has taken some time, but here is a tutorial explaining the creation of "the Dump", written for CgSociety : [link]
Finally, a video trailer for the coming Prince of Persia videogame, created only from illustrations. I hope you'll recognize some of my works ! : ) [link]
Note that some artworks like the desert shot at the end has been done by my friend Ulrick [link] as he was part of the concept artist team working on the game)
I know these links won't make you hold on that long, but some new works will come soon !
MaxIsland [link]








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Question: What are we?
deviantwatch!!!
can't wait for more...
[link]
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[link] - commissions ♥
[link] - my shop ♥
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Alex Broeckel
[link]
about environmental painting, do you always use 3D modelling program for your works? like in prince of persia and stuff...
recently I tried doodling some landscape drawing, and got stuck in the middle ;_;
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"rumput di halaman tetangga selalu terlihat lebih hijau~!"
naaah, gimana caranya supaya rumput di halaman saya bisa sehijau tetangga saya?
disiram lebih rajin?
ganti rumput ama yg baru?
apa pindah aja sekalian ke rumah tetangga?
I usually work only in Photoshop for my artworks, so it's not painted over a 3d renderings or so, exept for some 'level design' paint-overs requiered during the end period of a game production.
The trick is : I try to keep the horizon ligne in mind during the process, so the perspective never fail too much.
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MaxD
MaxIsland : [link]
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~A little shy, but trying to improve
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